/* File: MusicDevice.h Contains: MusicDevice Interfaces Copyright: © 2000-2011 by Apple, Inc., all rights reserved. Bugs?: For bug reports, consult the following page on the World Wide Web: http://developer.apple.com/bugreporter/ */ #ifndef __MUSICDEVICE__ #define __MUSICDEVICE__ #include #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) #include #include #else #include #include #endif #if PRAGMA_ONCE #pragma once #endif #ifdef __cplusplus extern "C" { #endif #if PRAGMA_IMPORT #pragma import on #endif #if !__LP64__ #if PRAGMA_STRUCT_ALIGN #pragma options align=mac68k #elif PRAGMA_STRUCT_PACKPUSH #pragma pack(push, 2) #elif PRAGMA_STRUCT_PACK #pragma pack(2) #endif #endif //===================================================================================================================== #pragma mark - #pragma mark Overview /*! @header MusicDevice @discussion A music device audio unit - what is commonly referred to as a music instrument - is used to render notes. A note is a sound, usually pitched, that is started and stopped with a note number or pitch specifier. A note is played on a group (in MIDI this is called a MIDI Channel) and the various state values of a group (such as pitch bend, after-touch, etc) is inherited and controlled by every playing note on a given group. A note can be individually stopped (which is the common case), or stopped with the "All Notes Off" message that is sent to a specific group. A music instrument can be multi-timbral - that is, each group can have a particular patch (or sound) associated with it, and different groups can have different patches. This is a common case for music instruments that implement the General MIDI specification. In this case, the music instrument should return the number of available patches at a given time as the value for the _InstrumentCount property. It is also common for instruments to be mono-timbral - that is, they are only capable of producing notes using a single patch/sound and typically only respond to commands on one group. In this case, the music instrument should return 0 as the value for the _InstrumentCount property. Parameters can be defined in Group Scope, and these parameter IDs within the range of 0 < 1024, are equivalent to the standard definitions of control in the MIDI specification (up to the ID of). Parameters in group scope above 1024 are audio unit defined. Notes can be created/started with one of two methods. To stop a note it must be stopped with the same API group as was used to start it (MIDI or the extended Start/Stop note API. (1) the MIDI Note on event (MusicDeviceMIDIEvent) - notes must be stopped with the MIDI note off event (MusicDeviceMIDIEvent) The MIDI Note number is used to turn the note off for the specified channel (2) the extended Note API (MusicDeviceStartNote). This API returns a note instance ID. This is unique and can be used with the kAudioUnitScope_Note. It is also used to turn the note off with MusicDeviceStopNote */ //===================================================================================================================== #pragma mark - #pragma mark Types /*! @typedef MusicDeviceInstrumentID @abstract type for instrument identifiers */ typedef UInt32 MusicDeviceInstrumentID; /*! @typedef MusicDeviceStdNoteParams @abstract convenience struct for specifying a note and velocity @discussion This struct is the common usage for MusicDeviceStartNote, as most synths that implement this functionality will only allow for the specification of a note number and velocity when starting a new note. @param argCount Should be set to 2 @param mPitch The pitch of the new note, typically specified using a MIDI note number (and a fractional pitch) within the range of 0 < 128. So 60 is middle C, 60.5 is middle C + 50 cents. @param mVelocity The velocity of the new note - this can be a fractional value - specified as MIDI (within the range of 0 < 128) */ struct MusicDeviceStdNoteParams { UInt32 argCount; /* should be 2*/ Float32 mPitch; Float32 mVelocity; }; typedef struct MusicDeviceStdNoteParams MusicDeviceStdNoteParams; /*! @typedef NoteParamsControlValue @abstract used to describe a control and value @discussion This struct is used to describe a parameterID (a control in MIDI terminology, though it is not limited to MIDI CC specifications) and the value of this parameter. @param mID The parameter ID @param mValue The value of that parameter */ struct NoteParamsControlValue { AudioUnitParameterID mID; AudioUnitParameterValue mValue; }; typedef struct NoteParamsControlValue NoteParamsControlValue; /*! @typedef MusicDeviceNoteParams @abstract Used to hold the value of the inParams parameter for the MusicDeviceStartNote function. @discussion The generic version of this structure describes an arg count (which is the number of mControls values + 1 for mPitch and 1 for mVelocity). So, argCount should at least be two. See MusicDeviceStdNoteParams for the common use case, as many audio unit instruments will not respond to control values provided in the start note function @param argCount The number of controls + 2 (for mPitch and mVelocity) @param mPitch The pitch of the new note, typically specified using a MIDI note number (and a fractional pitch) within the range of 0 < 128. So 60 is middle C, 60.5 is middle C + 50 cents. @param mVelocity The velocity of the new note - this can be a fractional value - specified as MIDI (within the range of 0 < 128) @param mControls A variable length array with the number of elements: argCount - 2. */ struct MusicDeviceNoteParams { UInt32 argCount; Float32 mPitch; Float32 mVelocity; NoteParamsControlValue mControls[1]; /* arbitrary length */ }; typedef struct MusicDeviceNoteParams MusicDeviceNoteParams; /*! @enum MusicNoteEvent @discussion This is used to signify that the patch used to start a note (its sound) is defined by the current selection for the group ID; this is the normal usage in MIDI as any notes started on a given channel (group ID) use the sound (patch) defined for that channel. See MusicDeviceStartNote @constant kMusicNoteEvent_UseGroupInstrument Use the patch (instrument number) assigned to the new notes group ID @constant kMusicNoteEvent_Unused The instrument ID is not specified */ enum { kMusicNoteEvent_UseGroupInstrument = 0xFFFFFFFF, kMusicNoteEvent_Unused = 0xFFFFFFFF }; /*! @typedef MusicDeviceGroupID @discussion The type used to specify which group (channel number in MIDI) is used with a given command (new note, control or parameter value change) */ typedef UInt32 MusicDeviceGroupID; /*! @typedef NoteInstanceID @discussion The type used to hold an unique identifier returned by MusicDeviceStartNote that is used to then address that note (typically to turn the note off). An ID must be used for notes, because notes can be specified by fractional pitches, and so using the MIDI note number is not sufficient to identify the note to turn it off (or to apply polyphonic after touch). */ typedef UInt32 NoteInstanceID; /*! @typedef MusicDeviceComponent @discussion The unique type of a MusicDevice audio unit (which is an AudioComponentInstance) */ typedef AudioComponentInstance MusicDeviceComponent; //===================================================================================================================== #pragma mark - #pragma mark Functions /*! @function MusicDeviceMIDIEvent @abstract Used to sent MIDI channel messages to an audio unit @discussion This is the API used to send MIDI channel messages to an audio unit. The status and data parameters are used exactly as described by the MIDI specification, including the combination of channel and command in the status byte. @param inUnit The audio unit @param inStatus The MIDI status byte @param inData1 The first MIDI data byte (value is in the range 0 < 128) @param inData2 The second MIDI data byte (value is in the range 0 < 128). If the MIDI status byte only has one data byte, this should be set to zero. @param inOffsetSampleFrame If you are scheduling the MIDI Event from the audio unit's render thread, then you can supply a sample offset that the audio unit may apply when applying that event in its next audio unit render. This allows you to schedule to the sample, the time when a MIDI command is applied and is particularly important when starting new notes. If you are not scheduling in the audio unit's render thread, then you should set this value to 0 @result noErr, or an audio unit error code */ extern OSStatus MusicDeviceMIDIEvent( MusicDeviceComponent inUnit, UInt32 inStatus, UInt32 inData1, UInt32 inData2, UInt32 inOffsetSampleFrame) __OSX_AVAILABLE_STARTING(__MAC_10_0,__IPHONE_NA); /*! @function MusicDeviceSysEx @abstract used to send any non-channel MIDI event to an audio unit @discussion This is used to send any non-channel MIDI event to an audio unit. In practise this is a System Exclusive (SysEx) MIDI message @param inUnit The audio unit @param inData The complete MIDI SysEx message including the F0 and F7 start and termination bytes @param inLength The size, in bytes, of the data @result noErr, or an audio unit error code */ extern OSStatus MusicDeviceSysEx( MusicDeviceComponent inUnit, const UInt8 * inData, UInt32 inLength) __OSX_AVAILABLE_STARTING(__MAC_10_0,__IPHONE_NA); /*! @function MusicDeviceStartNote @abstract used to start a note @discussion This function is used to start a note. The caller must provide a NoteInstanceID to receive a token that is then used to stop the note. The MusicDeviceStopNote call should be used to stop notes started with this API. The token can also be used to address individual notes on the kAudioUnitScope_Note if the audio unit supports it. The instrumentID is no longer used and the kMusicNoteEvent_Unused constant should be specified (this takes the current patch for the specifed group as the sound to use for the note). The Audio unit must provide an unique ID for the note instance ID. This ID must be non-zero and not 0xFFFFFFFF (any other UInt32 value is valid). Not all Music Device audio units implement the semantics of this API (though it is strongly recommended that they do). A host application shoudl query the kMusicDeviceProperty_SupportsStartStopNote to check that this is supported. @param inUnit The audio unit @param inInstrument The instrumentID is no longer used and the kMusicNoteEvent_Unused constant should be specified (this takes the current patch for the specifed group as the sound to use for the note) @param inGroupID The group ID that this note will be attached too. As with MIDI, all notes sounding on a groupID can be controlled through the various parameters (such as pitch bend, etc) that can be specified on the Group Scope @param outNoteInstanceID A pointer to receive the token that is used to identify the note. This parameter must be specified @param inOffsetSampleFrame If you are scheduling the MIDI Event from the audio unit's render thread, then you can supply a sample offset that the audio unit may apply when starting the note in its next audio unit render. This allows you to schedule to the sample and is particularly important when starting new notes. If you are not scheduling in the audio unit's render thread, then you should set this value to 0 @param inParams The parameters to be used when starting the note - pitch and velocity must be specified @result noErr, or an audio unit error code */ extern OSStatus MusicDeviceStartNote( MusicDeviceComponent inUnit, MusicDeviceInstrumentID inInstrument, MusicDeviceGroupID inGroupID, NoteInstanceID * outNoteInstanceID, UInt32 inOffsetSampleFrame, const MusicDeviceNoteParams * inParams) __OSX_AVAILABLE_STARTING(__MAC_10_0,__IPHONE_NA); /*! @function MusicDeviceStopNote @abstract used to stop notes started with the MusicDeviceStartNote call @discussion This call is used to stop notes that have been started with the MusicDeviceStartNote call; both the group ID that the note was started on and the noteInstanceID should be specified. @param inUnit The audio unit @param inGroupID the group ID @param inNoteInstanceID the note instance ID @param inOffsetSampleFrame the sample offset within the next buffer rendered that the note should be turned off at @result noErr, or an audio unit error code */ extern OSStatus MusicDeviceStopNote( MusicDeviceComponent inUnit, MusicDeviceGroupID inGroupID, NoteInstanceID inNoteInstanceID, UInt32 inOffsetSampleFrame) __OSX_AVAILABLE_STARTING(__MAC_10_0,__IPHONE_NA); /*! @enum Music Device range @constant kMusicDeviceRange delineates the start of the selector ranges for music devices @constant kMusicDeviceMIDIEventSelect @constant kMusicDeviceSysExSelect @constant kMusicDevicePrepareInstrumentSelect @constant kMusicDeviceReleaseInstrumentSelect @constant kMusicDeviceStartNoteSelect @constant kMusicDeviceStopNoteSelect */ enum { kMusicDeviceRange = 0x0100, kMusicDeviceMIDIEventSelect = 0x0101, kMusicDeviceSysExSelect = 0x0102, kMusicDevicePrepareInstrumentSelect = 0x0103, kMusicDeviceReleaseInstrumentSelect = 0x0104, kMusicDeviceStartNoteSelect = 0x0105, kMusicDeviceStopNoteSelect = 0x0106 }; //===================================================================================================================== #pragma mark - #pragma mark Fast-dispatch function prototypes /*! @typedef MusicDeviceMIDIEventProc @discussion This proc can be exported through the FastDispatch property or is used as the prototype for an audio component dispatch for this selector. The arguments are the same as are provided to the corresponding API call @param self For a component manager component, this is the component instance storage pointer @param inStatus @param inData1 @param inData2 @param inOffsetSampleFrame @result noErr, or an audio unit error code */ typedef OSStatus (*MusicDeviceMIDIEventProc)( void * self, UInt32 inStatus, UInt32 inData1, UInt32 inData2, UInt32 inOffsetSampleFrame); /*! @typedef MusicDeviceSysExProc @discussion This proc can be exported through the FastDispatch property or is used as the prototype for an audio component dispatch for this selector. The arguments are the same as are provided to the corresponding API call @param self For a component manager component, this is the component instance storage pointer @param inData @param inLength @result noErr, or an audio unit error code */ typedef OSStatus (*MusicDeviceSysExProc)( void * self, const UInt8 * inData, UInt32 inLength); /*! @typedef MusicDeviceStartNoteProc @discussion This proc can be exported through the FastDispatch property or is used as the prototype for an audio component dispatch for this selector. The arguments are the same as are provided to the corresponding API call @param self For a component manager component, this is the component instance storage pointer @param inInstrument @param inGroupID @param outNoteInstanceID @param inOffsetSampleFrame @param inParams @result noErr, or an audio unit error code */ typedef OSStatus (*MusicDeviceStartNoteProc)( void * self, MusicDeviceInstrumentID inInstrument, MusicDeviceGroupID inGroupID, NoteInstanceID * outNoteInstanceID, UInt32 inOffsetSampleFrame, const MusicDeviceNoteParams * inParams); /*! @typedef MusicDeviceStopNoteProc @discussion This proc can be exported through the FastDispatch property or is used as the prototype for an audio component dispatch for this selector. The arguments are the same as are provided to the corresponding API call @param self For a component manager component, this is the component instance storage pointer @param inGroupID @param inNoteInstanceID @param inOffsetSampleFrame @result noErr, or an audio unit error code */ typedef OSStatus (*MusicDeviceStopNoteProc)( void * self, MusicDeviceGroupID inGroupID, NoteInstanceID inNoteInstanceID, UInt32 inOffsetSampleFrame); //===================================================================================================================== #pragma mark - #pragma mark Deprecated /* The notion of instruments (separate voices assigned to different control groups) is a deprecated concept. Going forward, multitimbral synths are implemented using Part Scopes. Thus, the Prepare and Release Instrument API calls are deprecated (see also MusicDeviceStartNote) */ extern OSStatus MusicDevicePrepareInstrument( MusicDeviceComponent inUnit, MusicDeviceInstrumentID inInstrument) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_0,__MAC_10_5, __IPHONE_NA, __IPHONE_NA); extern OSStatus MusicDeviceReleaseInstrument( MusicDeviceComponent inUnit, MusicDeviceInstrumentID inInstrument) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_0,__MAC_10_5, __IPHONE_NA, __IPHONE_NA); #if !__LP64__ #if PRAGMA_STRUCT_ALIGN #pragma options align=reset #elif PRAGMA_STRUCT_PACKPUSH #pragma pack(pop) #elif PRAGMA_STRUCT_PACK #pragma pack() #endif #endif #ifdef PRAGMA_IMPORT_OFF #pragma import off #elif PRAGMA_IMPORT #pragma import reset #endif #ifdef __cplusplus } #endif #endif /* __MUSICDEVICE__ */