// // GLKEffectPropertyTexture.h // GLKEffects // // Copyright (c) 2011-2012 Apple Inc. All rights reserved. // #import // Texture target typedef NS_ENUM(GLenum, GLKTextureTarget) { GLKTextureTarget2D = GL_TEXTURE_2D, GLKTextureTargetCubeMap = GL_TEXTURE_CUBE_MAP, GLKTextureTargetCt = 2 } NS_ENUM_AVAILABLE(10_8, 5_0); // Texture env mode typedef NS_ENUM(GLint, GLKTextureEnvMode) { GLKTextureEnvModeReplace, GLKTextureEnvModeModulate, GLKTextureEnvModeDecal } NS_ENUM_AVAILABLE(10_8, 5_0); // GLKEffectPropertyTexture // // GLKEffectPropertyTexture simply contains properties to configure GL texture rendering. // @interface GLKEffectPropertyTexture : GLKEffectProperty { // Texture Enabled GLboolean _enabled; // Texture Name GLuint _name; // Texture Target 2D or Cube Map GLKTextureTarget _target; // Texture Env Mode Replace, Modulate or Decal GLKTextureEnvMode _envMode; } // Properties // Default Value @property (nonatomic, assign) GLboolean enabled; // Is this texture enabled @property (nonatomic, assign) GLuint name; // Texture name from glGenTextures() @property (nonatomic, assign) GLKTextureTarget target; // GLKTextureTarget2D @property (nonatomic, assign) GLKTextureEnvMode envMode; // GLKTextureEnvModeModulate @end