// // GLKMathUtils.h // GLKit // // Copyright (c) 2011-2012, Apple Inc. All rights reserved. // #ifndef __GLK_MATH_UTILS_H #define __GLK_MATH_UTILS_H #include #include #include #ifdef __OBJC__ #import #endif #ifdef __cplusplus extern "C" { #endif GLK_INLINE float GLKMathDegreesToRadians(float degrees) { return degrees * (M_PI / 180); }; GLK_INLINE float GLKMathRadiansToDegrees(float radians) { return radians * (180 / M_PI); }; GLKVector3 GLKMathProject(GLKVector3 object, GLKMatrix4 model, GLKMatrix4 projection, int *viewport); GLKVector3 GLKMathUnproject(GLKVector3 window, GLKMatrix4 model, GLKMatrix4 projection, int *viewport, bool *success); #ifdef __OBJC__ NSString * NSStringFromGLKMatrix2(GLKMatrix2 matrix); NSString * NSStringFromGLKMatrix3(GLKMatrix3 matrix); NSString * NSStringFromGLKMatrix4(GLKMatrix4 matrix); NSString * NSStringFromGLKVector2(GLKVector2 vector); NSString * NSStringFromGLKVector3(GLKVector3 vector); NSString * NSStringFromGLKVector4(GLKVector4 vector); NSString * NSStringFromGLKQuaternion(GLKQuaternion quaternion); #endif #ifdef __cplusplus } #endif #endif /* __GLK_MATH_UTILS_H */