/* Copyright: (c) 1999-2012 Apple Inc. All rights reserved. */ #ifndef __glext_h_ #define __glext_h_ #include #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ /* switches to providing function pointers */ /* #define GL_GLEXT_FUNCTION_POINTERS 1 */ #define GL_ARB_color_buffer_float 1 #define GL_ARB_depth_buffer_float 1 #define GL_ARB_depth_clamp 1 #define GL_ARB_depth_texture 1 #define GL_ARB_draw_buffers 1 #define GL_ARB_draw_elements_base_vertex 1 #define GL_ARB_draw_instanced 1 #define GL_ARB_fragment_program 1 #define GL_ARB_fragment_program_shadow 1 #define GL_ARB_fragment_shader 1 #define GL_ARB_framebuffer_object 1 #define GL_ARB_framebuffer_sRGB 1 #define GL_ARB_half_float_pixel 1 #define GL_ARB_half_float_vertex 1 #define GL_ARB_imaging 1 #define GL_ARB_instanced_arrays 1 #define GL_ARB_multisample 1 #define GL_ARB_multitexture 1 #define GL_ARB_occlusion_query 1 #define GL_ARB_pixel_buffer_object 1 #define GL_ARB_point_parameters 1 #define GL_ARB_point_sprite 1 #define GL_ARB_provoking_vertex 1 #define GL_ARB_seamless_cube_map 1 #define GL_ARB_shader_objects 1 #define GL_ARB_shader_texture_lod 1 #define GL_ARB_shading_language_100 1 #define GL_ARB_shadow 1 #define GL_ARB_shadow_ambient 1 #define GL_ARB_sync 1 #define GL_ARB_texture_border_clamp 1 #define GL_ARB_texture_compression 1 #define GL_ARB_texture_compression_rgtc 1 #define GL_ARB_texture_cube_map 1 #define GL_ARB_texture_env_add 1 #define GL_ARB_texture_env_combine 1 #define GL_ARB_texture_env_crossbar 1 #define GL_ARB_texture_env_dot3 1 #define GL_ARB_texture_float 1 #define GL_ARB_texture_mirrored_repeat 1 #define GL_ARB_texture_non_power_of_two 1 #define GL_ARB_texture_rectangle 1 #define GL_ARB_texture_rg 1 #define GL_ARB_transpose_matrix 1 #define GL_ARB_vertex_array_bgra 1 #define GL_ARB_vertex_blend 1 #define GL_ARB_vertex_buffer_object 1 #define GL_ARB_vertex_program 1 #define GL_ARB_vertex_shader 1 #define GL_ARB_window_pos 1 #define GL_EXT_abgr 1 #define GL_EXT_bgra 1 #define GL_EXT_bindable_uniform 1 #define GL_EXT_blend_color 1 #define GL_EXT_blend_equation_separate 1 #define GL_EXT_blend_func_separate 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_blend_subtract 1 #define GL_EXT_clip_volume_hint 1 #define GL_EXT_depth_bounds_test 1 #define GL_EXT_draw_buffers2 1 #define GL_EXT_draw_range_elements 1 #define GL_EXT_fog_coord 1 #define GL_EXT_framebuffer_blit 1 #define GL_EXT_framebuffer_multisample 1 #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_EXT_framebuffer_object 1 #define GL_EXT_framebuffer_sRGB 1 #define GL_EXT_geometry_shader4 1 #define GL_EXT_gpu_program_parameters 1 #define GL_EXT_gpu_shader4 1 #define GL_EXT_multi_draw_arrays 1 #define GL_EXT_packed_depth_stencil 1 #define GL_EXT_packed_float 1 #define GL_EXT_provoking_vertex 1 #define GL_EXT_rescale_normal 1 #define GL_EXT_secondary_color 1 #define GL_EXT_separate_specular_color 1 #define GL_EXT_shadow_funcs 1 #define GL_EXT_stencil_two_side 1 #define GL_EXT_stencil_wrap 1 #define GL_EXT_texture_array 1 #define GL_EXT_texture_compression_dxt1 1 #define GL_EXT_texture_compression_s3tc 1 #define GL_EXT_texture_env_add 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_EXT_texture_integer 1 #define GL_EXT_texture_lod_bias 1 #define GL_EXT_texture_mirror_clamp 1 #define GL_EXT_texture_rectangle 1 #define GL_EXT_texture_shared_exponent 1 #define GL_EXT_texture_sRGB 1 #define GL_EXT_texture_sRGB_decode 1 #define GL_EXT_timer_query 1 #define GL_EXT_transform_feedback 1 #define GL_EXT_vertex_array_bgra 1 #define GL_APPLE_aux_depth_stencil 1 #define GL_APPLE_client_storage 1 #define GL_APPLE_element_array 1 #define GL_APPLE_fence 1 #define GL_APPLE_float_pixels 1 #define GL_APPLE_flush_buffer_range 1 #define GL_APPLE_flush_render 1 #define GL_APPLE_object_purgeable 1 #define GL_APPLE_packed_pixels 1 #define GL_APPLE_pixel_buffer 1 #define GL_APPLE_rgb_422 1 #define GL_APPLE_row_bytes 1 #define GL_APPLE_specular_vector 1 #define GL_APPLE_texture_range 1 #define GL_APPLE_transform_hint 1 #define GL_APPLE_vertex_array_object 1 #define GL_APPLE_vertex_array_range 1 #define GL_APPLE_vertex_point_size 1 #define GL_APPLE_vertex_program_evaluators 1 #define GL_APPLE_ycbcr_422 1 #define GL_ATI_blend_equation_separate 1 #define GL_ATI_blend_weighted_minmax 1 #define GL_ATI_point_cull_mode 1 #define GL_ATI_separate_stencil 1 #define GL_ATI_texture_compression_3dc 1 #define GL_ATI_texture_env_combine3 1 #define GL_ATI_texture_float 1 #define GL_ATI_texture_mirror_once 1 #define GL_IBM_rasterpos_clip 1 #define GL_NV_blend_square 1 #define GL_NV_conditional_render 1 #define GL_NV_depth_clamp 1 #define GL_NV_fog_distance 1 #define GL_NV_fragment_program_option 1 #define GL_NV_fragment_program2 1 #define GL_NV_light_max_exponent 1 #define GL_NV_multisample_filter_hint 1 #define GL_NV_point_sprite 1 #define GL_NV_texgen_reflection 1 #define GL_NV_vertex_program2_option 1 #define GL_NV_vertex_program3 1 #define GL_SGI_color_matrix 1 #define GL_SGIS_generate_mipmap 1 #define GL_SGIS_texture_edge_clamp 1 #define GL_SGIS_texture_lod 1 #ifdef GL_GLEXT_WUNDEF_SUPPORT #define GL_EXT_color_subtable 0 #define GL_EXT_compiled_vertex_array 0 #define GL_EXT_convolution 0 #define GL_EXT_copy_texture 0 #define GL_EXT_histogram 0 #define GL_EXT_packed_pixels 0 #define GL_EXT_paletted_texture 0 #define GL_EXT_polygon_offset 0 #define GL_EXT_shared_texture_palette 0 #define GL_EXT_subtexture 0 #define GL_EXT_texture 0 #define GL_EXT_texture_cube_map 0 #define GL_EXT_texture_env_combine 0 #define GL_EXT_texture_object 0 #define GL_EXT_texture3D 0 #define GL_EXT_vertex_array 0 #define GL_ATI_array_rev_comps_in_4_bytes 0 #define GL_ATI_pn_triangles 0 #define GL_ATI_text_fragment_shader 0 #define GL_ATIX_pn_triangles 0 #define GL_HP_convolution_border_modes 0 #define GL_NV_register_combiners 0 #define GL_NV_register_combiners2 0 #define GL_NV_texture_shader 0 #define GL_NV_texture_shader2 0 #define GL_NV_texture_shader3 0 #define GL_NV_vertex_array_range 0 #define GL_NV_vertex_array_range2 0 #define GL_NV_vertex_program 0 #define GL_SGI_color_table 0 #define GL_SGIS_point_parameters 0 #define GL_SGIS_texture_border_clamp 0 #define GL_SGIX_depth_texture 0 #endif /*************************************************************/ #ifndef __gltypes_h_ #if GL_ARB_half_float_pixel typedef unsigned short GLhalfARB; #endif #if GL_ARB_half_float_vertex typedef unsigned short GLhalf; #endif #if GL_ARB_shader_objects typedef char GLcharARB; typedef void *GLhandleARB; #endif #if GL_ARB_sync typedef int64_t GLint64; typedef uint64_t GLuint64; typedef struct __GLsync *GLsync; #endif #if GL_ARB_vertex_buffer_object typedef long GLintptrARB; typedef long GLsizeiptrARB; #endif #if GL_EXT_timer_query typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif #endif /*************************************************************/ #define GL_GLEXT_VERSION 8 #if GL_ARB_color_buffer_float #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D #endif #if GL_ARB_depth_buffer_float #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #endif #if GL_ARB_depth_clamp #define GL_DEPTH_CLAMP 0x864F #endif #if GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #if GL_ARB_draw_buffers #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif #if GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #if GL_ARB_fragment_shader #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #if GL_ARB_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #endif #if GL_ARB_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB 0x8DB9 #endif #if GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif #if GL_ARB_half_float_vertex #define GL_HALF_FLOAT 0x140B #endif #if GL_ARB_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #endif #if GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #if GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #if GL_ARB_occlusion_query #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif #if GL_ARB_pixel_buffer_object #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif #if GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #if GL_ARB_point_sprite #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif #if GL_ARB_provoking_vertex #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #endif #if GL_ARB_seamless_cube_map #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #endif #if GL_ARB_shader_objects #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif #if GL_ARB_shading_language_100 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif #if GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif #if GL_ARB_shadow_ambient #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif #if GL_ARB_sync #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #endif #if GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #if GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #if GL_ARB_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #endif #if GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #if GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SUBTRACT_ARB 0x84E7 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #endif #if GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif #if GL_ARB_texture_float #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #if GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #if GL_ARB_texture_rectangle #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif #if GL_ARB_texture_rg #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #endif #if GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #if GL_ARB_vertex_blend #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #endif #if GL_ARB_vertex_buffer_object #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD /* Obsolete */ #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #endif #if GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_NAME_ARB 0x8677 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #define GL_COLOR_SUM_ARB 0x8458 #endif #if GL_ARB_vertex_shader #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #endif #if GL_ARB_vertex_shader || GL_NV_vertex_program3 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #endif #if GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #if GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #if GL_EXT_bindable_uniform #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF #define GL_UNIFORM_BUFFER_EXT 0x8DEE #endif #if GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #if GL_EXT_blend_equation_separate #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #endif #if GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #if GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #if GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #if GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #if GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #if GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #if GL_EXT_depth_bounds_test #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 #endif #if GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #if GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #if GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif #if GL_EXT_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #if GL_EXT_framebuffer_multisample_blit_scaled #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif #if GL_EXT_framebuffer_object #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif #if GL_EXT_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif #if GL_EXT_geometry_shader4 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #endif #if GL_EXT_gpu_shader4 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #endif #if GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #if GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif #if GL_EXT_packed_float #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif #if GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #if GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #if GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #if GL_EXT_provoking_vertex #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #endif #if GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #if GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #if GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #if GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #if GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif #if GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #if GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #if GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #if GL_EXT_texture_array #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ /* reuse GL_SAMPLER_1D_ARRAY_EXT */ /* reuse GL_SAMPLER_2D_ARRAY_EXT */ /* reuse GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ /* reuse GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ #endif #if GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #if GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #if GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif #if GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #if GL_EXT_texture_integer #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #endif #if GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #if GL_EXT_texture_mirror_clamp #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif #if GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #if GL_EXT_texture_rectangle #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #endif #if GL_EXT_texture_shared_exponent #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif #if GL_EXT_texture_sRGB #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif #if GL_EXT_texture_sRGB_decode #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif #if GL_EXT_timer_query #define GL_TIME_ELAPSED_EXT 0x88BF #endif #if GL_EXT_transform_feedback #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #endif #if GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #if GL_APPLE_aux_depth_stencil #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif #if GL_APPLE_client_storage #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #if GL_APPLE_element_array #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #endif #if GL_APPLE_fence #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B #define GL_BUFFER_OBJECT_APPLE 0x85B3 #endif #if GL_APPLE_float_pixels #define GL_HALF_APPLE 0x140B #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #endif #if GL_APPLE_flush_buffer_range #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #endif #if GL_APPLE_object_purgeable #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D #endif #if GL_APPLE_pixel_buffer #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #endif #if GL_APPLE_rgb_422 #define GL_RGB_422_APPLE 0x8A1F #endif #if GL_APPLE_row_bytes #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GL_PACK_IMAGE_BYTES_APPLE 0x8A17 #define GL_UNPACK_IMAGE_BYTES_APPLE 0x8A18 #endif #if GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #if GL_APPLE_texture_range #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6 #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #if GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #if GL_APPLE_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #endif #if GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #if GL_APPLE_vertex_point_size #define GL_VERTEX_POINT_SIZE_APPLE 0x8A26 #define GL_CURRENT_POINT_SIZE_APPLE 0x8A27 #define GL_POINT_SIZE_ARRAY_APPLE 0x8B9C #define GL_POINT_SIZE_ARRAY_TYPE_APPLE 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_APPLE 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_APPLE 0x898C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_APPLE 0x8B9F #endif #if GL_APPLE_vertex_program_evaluators #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 #endif #if GL_APPLE_ycbcr_422 #define GL_YCBCR_422_APPLE 0x85B9 #endif #if GL_APPLE_ycbcr_422 || GL_APPLE_rgb_422 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif #if GL_ATI_array_rev_comps_in_4_bytes #define GL_ARRAY_REV_COMPS_IN_4_BYTES_ATI 0x897C #endif #if GL_ATI_blend_equation_separate #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D #endif #if GL_ATI_blend_weighted_minmax #define GL_MIN_WEIGHTED_ATI 0x877D #define GL_MAX_WEIGHTED_ATI 0x877E #endif #if GL_ATI_pn_triangles #define GL_PN_TRIANGLES_ATI 0x6090 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098 #endif #if GL_ATI_point_cull_mode #define GL_POINT_CULL_MODE_ATI 0x60B3 #define GL_POINT_CULL_CENTER_ATI 0x60B4 #define GL_POINT_CULL_CLIP_ATI 0x60B5 #endif #if GL_ATI_separate_stencil #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif #if GL_ATI_text_fragment_shader #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #if GL_ATI_texture_compression_3dc #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif #if GL_ATI_texture_env_combine3 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif #if GL_ATI_texture_float #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif #if GL_ATI_texture_mirror_once #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif #if GL_ATIX_pn_triangles #define GL_PN_TRIANGLES_ATIX 0x6090 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091 #define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092 #define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098 #endif #if GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #if GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #if GL_NV_conditional_render #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #endif #if GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif #if GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #if GL_NV_fragment_program2 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif #if GL_NV_fragment_program2 || GL_NV_vertex_program2_option #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #endif #if GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #if GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #if GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #if GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #if GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #if GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #if GL_NV_texture_shader #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #if GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #if GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #if GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #if GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #if GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #if GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #if GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #if GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #if GL_SGIS_point_parameters #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #if GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #if GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #if GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #if GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /*************************************************************/ #if GL_ARB_color_buffer_float #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glClampColorARBProcPtr) (GLenum target, GLenum clamp); #else extern void glClampColorARB(GLenum target, GLenum clamp); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_draw_buffers #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDrawBuffersARBProcPtr) (GLsizei n, const GLenum *bufs); #else extern void glDrawBuffersARB(GLsizei n, const GLenum *bufs); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_draw_elements_base_vertex #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDrawElementsBaseVertexProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex); typedef void (* glDrawRangeElementsBaseVertexProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex); typedef void (* glDrawElementsInstancedBaseVertexProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint base_vertex); typedef void (* glMultiDrawElementsBaseVertexProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *base_vertex); #else extern void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex); extern void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex); extern void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint base_vertex); extern void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *base_vertex); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_draw_instanced #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDrawArraysInstancedARBProcPtr) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (* glDrawElementsInstancedARBProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #else extern void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); extern void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_framebuffer_object #ifdef GL_GLEXT_FUNCTION_POINTERS typedef GLboolean (* glIsRenderbufferProcPtr) (GLuint renderbuffer); typedef void (* glBindRenderbufferProcPtr) (GLenum target, GLuint renderbuffer); typedef void (* glDeleteRenderbuffersProcPtr) (GLsizei n, const GLuint *renderbuffers); typedef void (* glGenRenderbuffersProcPtr) (GLsizei n, GLuint *renderbuffers); typedef void (* glRenderbufferStorageProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (* glGetRenderbufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (* glIsFramebufferProcPtr) (GLuint framebuffer); typedef void (* glBindFramebufferProcPtr) (GLenum target, GLuint framebuffer); typedef void (* glDeleteFramebuffersProcPtr) (GLsizei n, const GLuint *framebuffers); typedef void (* glGenFramebuffersProcPtr) (GLsizei n, GLuint *framebuffers); typedef GLenum (* glCheckFramebufferStatusProcPtr) (GLenum target); typedef void (* glFramebufferTexture1DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (* glFramebufferTexture2DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (* glFramebufferTexture3DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (* glFramebufferRenderbufferProcPtr) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (* glGetFramebufferAttachmentParameterivProcPtr) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (* glGenerateMipmapProcPtr) (GLenum target); typedef void (* glBlitFramebufferProcPtr) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (* glRenderbufferStorageMultisampleProcPtr) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (* glFramebufferTextureLayerProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #else extern GLboolean glIsRenderbuffer(GLuint renderbuffer); extern void glBindRenderbuffer(GLenum target, GLuint renderbuffer); extern void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); extern void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); extern void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); extern GLboolean glIsFramebuffer(GLuint framebuffer); extern void glBindFramebuffer(GLenum target, GLuint framebuffer); extern void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern void glGenFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum glCheckFramebufferStatus(GLenum target); extern void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void glGenerateMipmap(GLenum target); extern void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_instanced_arrays #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glVertexAttribDivisorARBProcPtr) (GLuint index, GLuint divisor); #else extern void glVertexAttribDivisorARB(GLuint index, GLuint divisor); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_multisample #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glSampleCoverageARBProcPtr) (GLclampf value, GLboolean invert); #else extern void glSampleCoverageARB(GLclampf value, GLboolean invert); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_multitexture #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glActiveTextureARBProcPtr) (GLenum texture); typedef void (* glClientActiveTextureARBProcPtr) (GLenum texture); typedef void (* glMultiTexCoord1dARBProcPtr) (GLenum target, GLdouble s); typedef void (* glMultiTexCoord1dvARBProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord1fARBProcPtr) (GLenum target, GLfloat s); typedef void (* glMultiTexCoord1fvARBProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord1iARBProcPtr) (GLenum target, GLint s); typedef void (* glMultiTexCoord1ivARBProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord1sARBProcPtr) (GLenum target, GLshort s); typedef void (* glMultiTexCoord1svARBProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord2dARBProcPtr) (GLenum target, GLdouble s, GLdouble t); typedef void (* glMultiTexCoord2dvARBProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord2fARBProcPtr) (GLenum target, GLfloat s, GLfloat t); typedef void (* glMultiTexCoord2fvARBProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord2iARBProcPtr) (GLenum target, GLint s, GLint t); typedef void (* glMultiTexCoord2ivARBProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord2sARBProcPtr) (GLenum target, GLshort s, GLshort t); typedef void (* glMultiTexCoord2svARBProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord3dARBProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (* glMultiTexCoord3dvARBProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord3fARBProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (* glMultiTexCoord3fvARBProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord3iARBProcPtr) (GLenum target, GLint s, GLint t, GLint r); typedef void (* glMultiTexCoord3ivARBProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord3sARBProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (* glMultiTexCoord3svARBProcPtr) (GLenum target, const GLshort *v); typedef void (* glMultiTexCoord4dARBProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (* glMultiTexCoord4dvARBProcPtr) (GLenum target, const GLdouble *v); typedef void (* glMultiTexCoord4fARBProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (* glMultiTexCoord4fvARBProcPtr) (GLenum target, const GLfloat *v); typedef void (* glMultiTexCoord4iARBProcPtr) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (* glMultiTexCoord4ivARBProcPtr) (GLenum target, const GLint *v); typedef void (* glMultiTexCoord4sARBProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (* glMultiTexCoord4svARBProcPtr) (GLenum target, const GLshort *v); #else extern void glActiveTextureARB(GLenum texture); extern void glClientActiveTextureARB(GLenum texture); extern void glMultiTexCoord1dARB(GLenum target, GLdouble s); extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord1fARB(GLenum target, GLfloat s); extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord1iARB(GLenum target, GLint s); extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord1sARB(GLenum target, GLshort s); extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_occlusion_query #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glGenQueriesARBProcPtr) (GLsizei n, GLuint *ids); typedef void (* glDeleteQueriesARBProcPtr) (GLsizei n, const GLuint *ids); typedef GLboolean (* glIsQueryARBProcPtr) (GLuint id); typedef void (* glBeginQueryARBProcPtr) (GLenum target, GLuint id); typedef void (* glEndQueryARBProcPtr) (GLenum target); typedef void (* glGetQueryivARBProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetQueryObjectivARBProcPtr) (GLuint id, GLenum pname, GLint *params); typedef void (* glGetQueryObjectuivARBProcPtr) (GLuint id, GLenum pname, GLuint *params); #else extern void glGenQueriesARB(GLsizei n, GLuint *ids); extern void glDeleteQueriesARB(GLsizei n, const GLuint *ids); extern GLboolean glIsQueryARB(GLuint id); extern void glBeginQueryARB(GLenum target, GLuint id); extern void glEndQueryARB(GLenum target); extern void glGetQueryivARB(GLenum target, GLenum pname, GLint *params); extern void glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); extern void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); #endif #endif #if GL_ARB_point_parameters #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPointParameterfARBProcPtr) (GLenum pname, GLfloat param); typedef void (* glPointParameterfvARBProcPtr) (GLenum pname, const GLfloat *params); #else extern void glPointParameterfARB(GLenum pname, GLfloat param); extern void glPointParameterfvARB(GLenum pname, const GLfloat *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_provoking_vertex #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glProvokingVertexProcPtr) (GLenum mode); #else extern void glProvokingVertex(GLenum mode); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_shader_objects #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDeleteObjectARBProcPtr) (GLhandleARB obj); typedef GLhandleARB (* glGetHandleARBProcPtr) (GLenum pname); typedef void (* glDetachObjectARBProcPtr) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (* glCreateShaderObjectARBProcPtr) (GLenum shaderType); typedef void (* glShaderSourceARBProcPtr) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (* glCompileShaderARBProcPtr) (GLhandleARB shaderObj); typedef GLhandleARB (* glCreateProgramObjectARBProcPtr) (void); typedef void (* glAttachObjectARBProcPtr) (GLhandleARB containerObj, GLhandleARB obj); typedef void (* glLinkProgramARBProcPtr) (GLhandleARB programObj); typedef void (* glUseProgramObjectARBProcPtr) (GLhandleARB programObj); typedef void (* glValidateProgramARBProcPtr) (GLhandleARB programObj); typedef void (* glUniform1fARBProcPtr) (GLint location, GLfloat v0); typedef void (* glUniform2fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1); typedef void (* glUniform3fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (* glUniform4fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (* glUniform1iARBProcPtr) (GLint location, GLint v0); typedef void (* glUniform2iARBProcPtr) (GLint location, GLint v0, GLint v1); typedef void (* glUniform3iARBProcPtr) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (* glUniform4iARBProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (* glUniform1fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform2fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform3fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform4fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value); typedef void (* glUniform1ivARBProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform2ivARBProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform3ivARBProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniform4ivARBProcPtr) (GLint location, GLsizei count, const GLint *value); typedef void (* glUniformMatrix2fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (* glUniformMatrix3fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (* glUniformMatrix4fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (* glGetObjectParameterfvARBProcPtr) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (* glGetObjectParameterivARBProcPtr) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (* glGetInfoLogARBProcPtr) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (* glGetAttachedObjectsARBProcPtr) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (* glGetUniformLocationARBProcPtr) (GLhandleARB programObj, const GLcharARB *name); typedef void (* glGetActiveUniformARBProcPtr) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (* glGetUniformfvARBProcPtr) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (* glGetUniformivARBProcPtr) (GLhandleARB programObj, GLint location, GLint *params); typedef void (* glGetShaderSourceARBProcPtr) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #else extern void glDeleteObjectARB(GLhandleARB obj); extern GLhandleARB glGetHandleARB(GLenum pname); extern void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); extern GLhandleARB glCreateShaderObjectARB(GLenum shaderType); extern void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); extern void glCompileShaderARB(GLhandleARB shaderObj); extern GLhandleARB glCreateProgramObjectARB(void); extern void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); extern void glLinkProgramARB(GLhandleARB programObj); extern void glUseProgramObjectARB(GLhandleARB programObj); extern void glValidateProgramARB(GLhandleARB programObj); extern void glUniform1fARB(GLint location, GLfloat v0); extern void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); extern void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void glUniform1iARB(GLint location, GLint v0); extern void glUniform2iARB(GLint location, GLint v0, GLint v1); extern void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); extern void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); extern void glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); extern void glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); extern void glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); extern void glUniform1ivARB(GLint location, GLsizei count, const GLint *value); extern void glUniform2ivARB(GLint location, GLsizei count, const GLint *value); extern void glUniform3ivARB(GLint location, GLsizei count, const GLint *value); extern void glUniform4ivARB(GLint location, GLsizei count, const GLint *value); extern void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); extern void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); extern void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); extern void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); extern GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); extern void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); extern void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); extern void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); extern void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_sync #ifdef GL_GLEXT_FUNCTION_POINTERS typedef GLsync (* glFenceSyncProcPtr) (GLenum condition, GLbitfield flags); typedef GLboolean (* glIsSyncProcPtr) (GLsync sync); typedef void (* glDeleteSyncProcPtr) (GLsync sync); typedef GLenum (* glClientWaitSyncProcPtr) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (* glWaitSyncProcPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (* glGetInteger64vProcPtr) (GLenum pname, GLint64 *params); typedef void (* glGetSyncivProcPtr) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #else extern GLsync glFenceSync(GLenum condition, GLbitfield flags); extern GLboolean glIsSync(GLsync sync); extern void glDeleteSync(GLsync sync); extern GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); extern void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); extern void glGetInteger64v(GLenum pname, GLint64 *params); extern void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_texture_compression #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glCompressedTexImage3DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexImage2DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexImage1DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage3DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage2DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glCompressedTexSubImage1DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (* glGetCompressedTexImageARBProcPtr) (GLenum target, GLint level, GLvoid *data); #else extern void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid *data); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_transpose_matrix #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glLoadTransposeMatrixfARBProcPtr) (const GLfloat *m); typedef void (* glLoadTransposeMatrixdARBProcPtr) (const GLdouble *m); typedef void (* glMultTransposeMatrixfARBProcPtr) (const GLfloat *m); typedef void (* glMultTransposeMatrixdARBProcPtr) (const GLdouble *m); #else extern void glLoadTransposeMatrixfARB(const GLfloat *m); extern void glLoadTransposeMatrixdARB(const GLdouble *m); extern void glMultTransposeMatrixfARB(const GLfloat *m); extern void glMultTransposeMatrixdARB(const GLdouble *m); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_vertex_blend #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glWeightbvARBProcPtr) (GLint size, const GLbyte *weights); typedef void (* glWeightsvARBProcPtr) (GLint size, const GLshort *weights); typedef void (* glWeightivARBProcPtr) (GLint size, const GLint *weights); typedef void (* glWeightfvARBProcPtr) (GLint size, const GLfloat *weights); typedef void (* glWeightdvARBProcPtr) (GLint size, const GLdouble *weights); typedef void (* glWeightubvARBProcPtr) (GLint size, const GLubyte *weights); typedef void (* glWeightusvARBProcPtr) (GLint size, const GLushort *weights); typedef void (* glWeightuivARBProcPtr) (GLint size, const GLuint *weights); typedef void (* glWeightPointerARBProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glVertexBlendARBProcPtr) (GLint count); #else extern void glWeightbvARB(GLint size, const GLbyte *weights); extern void glWeightsvARB(GLint size, const GLshort *weights); extern void glWeightivARB(GLint size, const GLint *weights); extern void glWeightfvARB(GLint size, const GLfloat *weights); extern void glWeightdvARB(GLint size, const GLdouble *weights); extern void glWeightubvARB(GLint size, const GLubyte *weights); extern void glWeightusvARB(GLint size, const GLushort *weights); extern void glWeightuivARB(GLint size, const GLuint *weights); extern void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glVertexBlendARB(GLint count); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_vertex_buffer_object #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer); typedef void (* glDeleteBuffersARBProcPtr) (GLsizei n, const GLuint *buffers); typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers); typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef GLvoid *(* glMapBufferARBProcPtr) (GLenum target, GLenum access); typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid **params); #else extern void glBindBufferARB(GLenum target, GLuint buffer); extern void glDeleteBuffersARB(GLsizei n, const GLuint *buffers); extern void glGenBuffersARB(GLsizei n, GLuint *buffers); extern GLboolean glIsBufferARB(GLuint buffer); extern void glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); extern void glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); extern void glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); extern GLvoid *glMapBufferARB(GLenum target, GLenum access); extern GLboolean glUnmapBufferARB(GLenum target); extern void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); extern void glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_vertex_program #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindProgramARBProcPtr) (GLenum target, GLuint program); typedef void (* glDeleteProgramsARBProcPtr) (GLsizei n, const GLuint *programs); typedef void (* glGenProgramsARBProcPtr) (GLsizei n, GLuint *programs); typedef GLboolean (* glIsProgramARBProcPtr) (GLuint program); typedef void (* glProgramEnvParameter4dARBProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glProgramEnvParameter4dvARBProcPtr) (GLenum target, GLuint index, const GLdouble *params); typedef void (* glProgramEnvParameter4fARBProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glProgramEnvParameter4fvARBProcPtr) (GLenum target, GLuint index, const GLfloat *params); typedef void (* glProgramLocalParameter4dARBProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glProgramLocalParameter4dvARBProcPtr) (GLenum target, GLuint index, const GLdouble *params); typedef void (* glProgramLocalParameter4fARBProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glProgramLocalParameter4fvARBProcPtr) (GLenum target, GLuint index, const GLfloat *params); #if GL_EXT_gpu_program_parameters typedef void (* glProgramEnvParameters4fvEXTProcPtr) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (* glProgramLocalParameters4fvEXTProcPtr) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif typedef void (* glGetProgramEnvParameterdvARBProcPtr) (GLenum target, GLuint index, GLdouble *params); typedef void (* glGetProgramEnvParameterfvARBProcPtr) (GLenum target, GLuint index, GLfloat *params); typedef void (* glGetProgramLocalParameterdvARBProcPtr) (GLenum target, GLuint index, GLdouble *params); typedef void (* glGetProgramLocalParameterfvARBProcPtr) (GLenum target, GLuint index, GLfloat *params); typedef void (* glProgramStringARBProcPtr) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (* glGetProgramStringARBProcPtr) (GLenum target, GLenum pname, GLvoid *string); typedef void (* glGetProgramivARBProcPtr) (GLenum target, GLenum pname, GLint *params); #else extern void glBindProgramARB(GLenum target, GLuint program); extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs); extern void glGenProgramsARB(GLsizei n, GLuint *programs); extern GLboolean glIsProgramARB(GLuint program); extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); #if GL_EXT_gpu_program_parameters extern void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); extern void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_vertex_shader #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindAttribLocationARBProcPtr) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (* glGetActiveAttribARBProcPtr) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (* glGetAttribLocationARBProcPtr) (GLhandleARB programObj, const GLcharARB *name); #else extern void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); extern void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); extern GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_vertex_shader || GL_ARB_vertex_program #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glVertexAttrib1dARBProcPtr) (GLuint index, GLdouble x); typedef void (* glVertexAttrib1dvARBProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib1fARBProcPtr) (GLuint index, GLfloat x); typedef void (* glVertexAttrib1fvARBProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib1sARBProcPtr) (GLuint index, GLshort x); typedef void (* glVertexAttrib1svARBProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib2dARBProcPtr) (GLuint index, GLdouble x, GLdouble y); typedef void (* glVertexAttrib2dvARBProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib2fARBProcPtr) (GLuint index, GLfloat x, GLfloat y); typedef void (* glVertexAttrib2fvARBProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib2sARBProcPtr) (GLuint index, GLshort x, GLshort y); typedef void (* glVertexAttrib2svARBProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib3dARBProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (* glVertexAttrib3dvARBProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib3fARBProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (* glVertexAttrib3fvARBProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib3sARBProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (* glVertexAttrib3svARBProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4NbvARBProcPtr) (GLuint index, const GLbyte *v); typedef void (* glVertexAttrib4NivARBProcPtr) (GLuint index, const GLint *v); typedef void (* glVertexAttrib4NsvARBProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4NubARBProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (* glVertexAttrib4NubvARBProcPtr) (GLuint index, const GLubyte *v); typedef void (* glVertexAttrib4NuivARBProcPtr) (GLuint index, const GLuint *v); typedef void (* glVertexAttrib4NusvARBProcPtr) (GLuint index, const GLushort *v); typedef void (* glVertexAttrib4bvARBProcPtr) (GLuint index, const GLbyte *v); typedef void (* glVertexAttrib4dARBProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glVertexAttrib4dvARBProcPtr) (GLuint index, const GLdouble *v); typedef void (* glVertexAttrib4fARBProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glVertexAttrib4fvARBProcPtr) (GLuint index, const GLfloat *v); typedef void (* glVertexAttrib4ivARBProcPtr) (GLuint index, const GLint *v); typedef void (* glVertexAttrib4sARBProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (* glVertexAttrib4svARBProcPtr) (GLuint index, const GLshort *v); typedef void (* glVertexAttrib4ubvARBProcPtr) (GLuint index, const GLubyte *v); typedef void (* glVertexAttrib4uivARBProcPtr) (GLuint index, const GLuint *v); typedef void (* glVertexAttrib4usvARBProcPtr) (GLuint index, const GLushort *v); typedef void (* glVertexAttribPointerARBProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (* glDisableVertexAttribArrayARBProcPtr) (GLuint index); typedef void (* glEnableVertexAttribArrayARBProcPtr) (GLuint index); typedef void (* glGetVertexAttribPointervARBProcPtr) (GLuint index, GLenum pname, GLvoid **pointer); typedef void (* glGetVertexAttribdvARBProcPtr) (GLuint index, GLenum pname, GLdouble *params); typedef void (* glGetVertexAttribfvARBProcPtr) (GLuint index, GLenum pname, GLfloat *params); typedef void (* glGetVertexAttribivARBProcPtr) (GLuint index, GLenum pname, GLint *params); #else extern void glVertexAttrib1dARB(GLuint index, GLdouble x); extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib1fARB(GLuint index, GLfloat x); extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib1sARB(GLuint index, GLshort x); extern void glVertexAttrib1svARB(GLuint index, const GLshort *v); extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2svARB(GLuint index, const GLshort *v); extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3svARB(GLuint index, const GLshort *v); extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); extern void glVertexAttrib4NivARB(GLuint index, const GLint *v); extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v); extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v); extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v); extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v); extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib4ivARB(GLuint index, const GLint *v); extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4svARB(GLuint index, const GLshort *v); extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v); extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v); extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void glDisableVertexAttribArrayARB(GLuint index); extern void glEnableVertexAttribArrayARB(GLuint index); extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ARB_window_pos #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glWindowPos2dARBProcPtr) (GLdouble x, GLdouble y); typedef void (* glWindowPos2dvARBProcPtr) (const GLdouble *p); typedef void (* glWindowPos2fARBProcPtr) (GLfloat x, GLfloat y); typedef void (* glWindowPos2fvARBProcPtr) (const GLfloat *p); typedef void (* glWindowPos2iARBProcPtr) (GLint x, GLint y); typedef void (* glWindowPos2ivARBProcPtr) (const GLint *p); typedef void (* glWindowPos2sARBProcPtr) (GLshort x, GLshort y); typedef void (* glWindowPos2svARBProcPtr) (const GLshort *p); typedef void (* glWindowPos3dARBProcPtr) (GLdouble x, GLdouble y, GLdouble z); typedef void (* glWindowPos3dvARBProcPtr) (const GLdouble *p); typedef void (* glWindowPos3fARBProcPtr) (GLfloat x, GLfloat y, GLfloat z); typedef void (* glWindowPos3fvARBProcPtr) (const GLfloat *p); typedef void (* glWindowPos3iARBProcPtr) (GLint x, GLint y, GLint z); typedef void (* glWindowPos3ivARBProcPtr) (const GLint *p); typedef void (* glWindowPos3sARBProcPtr) (GLshort x, GLshort y, GLshort z); typedef void (* glWindowPos3svARBProcPtr) (const GLshort *p); #else extern void glWindowPos2dARB(GLdouble x, GLdouble y); extern void glWindowPos2dvARB(const GLdouble *p); extern void glWindowPos2fARB(GLfloat x, GLfloat y); extern void glWindowPos2fvARB(const GLfloat *p); extern void glWindowPos2iARB(GLint x, GLint y); extern void glWindowPos2ivARB(const GLint *p); extern void glWindowPos2sARB(GLshort x, GLshort y); extern void glWindowPos2svARB(const GLshort *p); extern void glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); extern void glWindowPos3dvARB(const GLdouble *p); extern void glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); extern void glWindowPos3fvARB(const GLfloat *p); extern void glWindowPos3iARB(GLint x, GLint y, GLint z); extern void glWindowPos3ivARB(const GLint *p); extern void glWindowPos3sARB(GLshort x, GLshort y, GLshort z); extern void glWindowPos3svARB(const GLshort *p); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_bindable_uniform #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (*glUniformBufferEXTProcPtr) (GLuint program, GLint location, GLuint buffer); typedef GLint (*glGetUniformBufferSizeEXTProcPtr) (GLuint program, GLint location); typedef GLintptr (*glGetUniformOffsetEXTProcPtr) (GLuint program, GLint location); #else extern void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); extern GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); extern GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); #endif #endif /* GL_EXT_bindable_uniform */ #if GL_EXT_blend_color #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlendColorEXTProcPtr) (GLclampf red, GLclampf blue, GLclampf green, GLclampf alpha); #else extern void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_blend_equation_separate #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlendEquationSeparateEXTProcPtr) (GLenum modeRGB, GLenum modeAlpha); #else extern void glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_blend_func_separate #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlendFuncSeparateEXTProcPtr) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #else extern void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_blend_minmax #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlendEquationEXTProcPtr) (GLenum mode); #else extern void glBlendEquationEXT(GLenum mode); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_color_subtable #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glColorSubTableEXTProcPtr) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glCopyColorSubTableEXTProcPtr) (GLenum, GLsizei, GLint, GLint, GLsizei); #else extern void glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_compiled_vertex_array #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glLockArraysEXTProcPtr) (GLint first, GLsizei count); typedef void (* glUnlockArraysEXTProcPtr) (void); #else extern void glLockArraysEXT(GLint first, GLsizei count); extern void glUnlockArraysEXT(void); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_convolution #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glConvolutionFilter1DEXTProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glConvolutionFilter2DEXTProcPtr) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glConvolutionParameterfEXTProcPtr) (GLenum, GLenum, GLfloat); typedef void (* glConvolutionParameterfvEXTProcPtr) (GLenum, GLenum, const GLfloat *); typedef void (* glConvolutionParameteriEXTProcPtr) (GLenum, GLenum, GLint); typedef void (* glConvolutionParameterivEXTProcPtr) (GLenum, GLenum, const GLint *); typedef void (* glCopyConvolutionFilter1DEXTProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei); typedef void (* glCopyConvolutionFilter2DEXTProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); typedef void (* glGetConvolutionFilterEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *); typedef void (* glGetConvolutionParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *); typedef void (* glGetConvolutionParameterivEXTProcPtr) (GLenum, GLenum, GLint *); typedef void (* glGetSeparableFilterEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); typedef void (* glSeparableFilter2DEXTProcPtr) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #else extern void glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionParameterfEXT(GLenum, GLenum, GLfloat); extern void glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat *); extern void glConvolutionParameteriEXT(GLenum, GLenum, GLint); extern void glConvolutionParameterivEXT(GLenum, GLenum, const GLint *); extern void glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei); extern void glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); extern void glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid *); extern void glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat *); extern void glGetConvolutionParameterivEXT(GLenum, GLenum, GLint *); extern void glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); extern void glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_copy_texture #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glCopyTexImage1DEXTProcPtr) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); typedef void (* glCopyTexImage2DEXTProcPtr) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); typedef void (* glCopyTexSubImage1DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLsizei); typedef void (* glCopyTexSubImage2DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); typedef void (* glCopyTexSubImage3DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #else extern void glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); extern void glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); extern void glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei); extern void glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); extern void glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_depth_bounds_test #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDepthBoundsEXTProcPtr) (GLclampd zmin, GLclampd zmax); #else extern void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_draw_buffers2 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glColorMaskIndexedEXTProcPtr) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (* glEnableIndexedEXTProcPtr) (GLenum target, GLuint index); typedef void (* glDisableIndexedEXTProcPtr) (GLenum target, GLuint index); typedef GLboolean (* glIsEnabledIndexedEXTProcPtr) (GLenum target, GLuint index); #else extern void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); extern void glEnableIndexedEXT(GLenum target, GLuint index); extern void glDisableIndexedEXT(GLenum target, GLuint index); extern GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_draw_range_elements #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glDrawRangeElementsEXTProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #else extern void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_fog_coord #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glFogCoordfEXTProcPtr) (GLfloat coord); typedef void (* glFogCoordfvEXTProcPtr) (const GLfloat *coord); typedef void (* glFogCoorddEXTProcPtr) (GLdouble coord); typedef void (* glFogCoorddvEXTProcPtr) (const GLdouble *coord); typedef void (* glFogCoordPointerEXTProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); #else extern void glFogCoordfEXT(GLfloat coord); extern void glFogCoordfvEXT(const GLfloat *coord); extern void glFogCoorddEXT(GLdouble coord); extern void glFogCoorddvEXT(const GLdouble *coord); extern void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_framebuffer_blit #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlitFramebufferEXTProcPtr) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #else extern void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_framebuffer_multisample #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glRenderbufferStorageMultisampleEXTProcPtr) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #else extern void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_framebuffer_object #ifdef GL_GLEXT_FUNCTION_POINTERS typedef GLboolean (* glIsRenderbufferEXTProcPtr) (GLuint renderbuffer); typedef void (* glBindRenderbufferEXTProcPtr) (GLenum target, GLuint renderbuffer); typedef void (* glDeleteRenderbuffersEXTProcPtr) (GLsizei n, const GLuint *renderbuffers); typedef void (* glGenRenderbuffersEXTProcPtr) (GLsizei n, GLuint *renderbuffers); typedef void (* glRenderbufferStorageEXTProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (* glGetRenderbufferParameterivEXTProcPtr) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (* glIsFramebufferEXTProcPtr) (GLuint framebuffer); typedef void (* glBindFramebufferEXTProcPtr) (GLenum target, GLuint framebuffer); typedef void (* glDeleteFramebuffersEXTProcPtr) (GLsizei n, const GLuint *framebuffers); typedef void (* glGenFramebuffersEXTProcPtr) (GLsizei n, GLuint *framebuffers); typedef GLenum (* glCheckFramebufferStatusEXTProcPtr) (GLenum target); typedef void (* glFramebufferTexture1DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (* glFramebufferTexture2DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (* glFramebufferTexture3DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (* glFramebufferRenderbufferEXTProcPtr) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (* glGetFramebufferAttachmentParameterivEXTProcPtr) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (* glGenerateMipmapEXTProcPtr) (GLenum target); #else extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer); extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); extern GLboolean glIsFramebufferEXT(GLuint framebuffer); extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer); extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); extern GLenum glCheckFramebufferStatusEXT(GLenum target); extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void glGenerateMipmapEXT(GLenum target); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_geometry_shader4 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glProgramParameteriEXTProcPtr) (GLuint program, GLenum pname, GLint value); typedef void (* glFramebufferTextureEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (* glFramebufferTextureFaceEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #else extern void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); extern void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); extern void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_geometry_shader4 || GL_EXT_texture_array #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glFramebufferTextureLayerEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #else extern void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #endif #if GL_EXT_gpu_shader4 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (*glVertexAttribI1iEXTProcPtr) (GLuint index, GLint x); typedef void (*glVertexAttribI2iEXTProcPtr) (GLuint index, GLint x, GLint y); typedef void (*glVertexAttribI3iEXTProcPtr) (GLuint index, GLint x, GLint y, GLint z); typedef void (*glVertexAttribI4iEXTProcPtr) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (*glVertexAttribI1uiEXTProcPtr) (GLuint index, GLuint x); typedef void (*glVertexAttribI2uiEXTProcPtr) (GLuint index, GLuint x, GLuint y); typedef void (*glVertexAttribI3uiEXTProcPtr) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (*glVertexAttribI4uiEXTProcPtr) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (*glVertexAttribI1ivEXTProcPtr) (GLuint index, const GLint *v); typedef void (*glVertexAttribI2ivEXTProcPtr) (GLuint index, const GLint *v); typedef void (*glVertexAttribI3ivEXTProcPtr) (GLuint index, const GLint *v); typedef void (*glVertexAttribI4ivEXTProcPtr) (GLuint index, const GLint *v); typedef void (*glVertexAttribI1uivEXTProcPtr) (GLuint index, const GLuint *v); typedef void (*glVertexAttribI2uivEXTProcPtr) (GLuint index, const GLuint *v); typedef void (*glVertexAttribI3uivEXTProcPtr) (GLuint index, const GLuint *v); typedef void (*glVertexAttribI4uivEXTProcPtr) (GLuint index, const GLuint *v); typedef void (*glVertexAttribI4bvEXTProcPtr) (GLuint index, const GLbyte *v); typedef void (*glVertexAttribI4svEXTProcPtr) (GLuint index, const GLshort *v); typedef void (*glVertexAttribI4ubvEXTProcPtr) (GLuint index, const GLubyte *v); typedef void (*glVertexAttribI4usvEXTProcPtr) (GLuint index, const GLushort *v); typedef void (*glVertexAttribIPointerEXTProcPtr) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (*glGetVertexAttribIivEXTProcPtr) (GLuint index, GLenum pname, GLint *params); typedef void (*glGetVertexAttribIuivEXTProcPtr) (GLuint index, GLenum pname, GLuint *params); typedef void (*glUniform1uiEXTProcPtr) (GLint location, GLuint v0); typedef void (*glUniform2uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1); typedef void (*glUniform3uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (*glUniform4uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (*glUniform1uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value); typedef void (*glUniform2uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value); typedef void (*glUniform3uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value); typedef void (*glUniform4uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value); typedef void (*glGetUniformuivEXTProcPtr) (GLuint program, GLint location, GLuint *params); typedef void (*glBindFragDataLocationEXTProcPtr) (GLuint program, GLuint colorNumber, const GLchar *name); typedef GLint (*glGetFragDataLocationEXTProcPtr) (GLuint program, const GLchar *name); #else extern void glVertexAttribI1iEXT(GLuint index, GLint x); extern void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); extern void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); extern void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); extern void glVertexAttribI1uiEXT(GLuint index, GLuint x); extern void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); extern void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); extern void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); extern void glVertexAttribI1ivEXT(GLuint index, const GLint *v); extern void glVertexAttribI2ivEXT(GLuint index, const GLint *v); extern void glVertexAttribI3ivEXT(GLuint index, const GLint *v); extern void glVertexAttribI4ivEXT(GLuint index, const GLint *v); extern void glVertexAttribI1uivEXT(GLuint index, const GLuint *v); extern void glVertexAttribI2uivEXT(GLuint index, const GLuint *v); extern void glVertexAttribI3uivEXT(GLuint index, const GLuint *v); extern void glVertexAttribI4uivEXT(GLuint index, const GLuint *v); extern void glVertexAttribI4bvEXT(GLuint index, const GLbyte *v); extern void glVertexAttribI4svEXT(GLuint index, const GLshort *v); extern void glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v); extern void glVertexAttribI4usvEXT(GLuint index, const GLushort *v); extern void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params); extern void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params); extern void glUniform1uiEXT(GLint location, GLuint v0); extern void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); extern void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); extern void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); extern void glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value); extern void glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value); extern void glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value); extern void glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value); extern void glGetUniformuivEXT(GLuint program, GLint location, GLuint *params); extern void glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const GLchar *name); extern GLint glGetFragDataLocationEXT(GLuint program, const GLchar *name); #endif #endif /* GL_EXT_gpu_shader4 */ #if GL_EXT_histogram #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glGetHistogramEXTProcPtr) (GLenum, GLboolean, GLenum, GLenum, GLvoid *); typedef void (* glGetHistogramParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *); typedef void (* glGetHistogramParameterivEXTProcPtr) (GLenum, GLenum, GLint *); typedef void (* glGetMinmaxEXTProcPtr) (GLenum, GLboolean, GLenum, GLenum, GLvoid *); typedef void (* glGetMinmaxParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *); typedef void (* glGetMinmaxParameterivEXTProcPtr) (GLenum, GLenum, GLint *); typedef void (* glHistogramEXTProcPtr) (GLenum, GLsizei, GLenum, GLboolean); typedef void (* glMinmaxEXTProcPtr) (GLenum, GLenum, GLboolean); typedef void (* glResetHistogramEXTProcPtr) (GLenum); typedef void (* glResetMinmaxEXTProcPtr) (GLenum); #else extern void glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat *); extern void glGetHistogramParameterivEXT(GLenum, GLenum, GLint *); extern void glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat *); extern void glGetMinmaxParameterivEXT(GLenum, GLenum, GLint *); extern void glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean); extern void glMinmaxEXT(GLenum, GLenum, GLboolean); extern void glResetHistogramEXT(GLenum); extern void glResetMinmaxEXT(GLenum); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_multi_draw_arrays #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glMultiDrawArraysEXTProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (* glMultiDrawElementsEXTProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); #else extern void glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); extern void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_paletted_texture #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glColorTableEXTProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glColorSubTableEXTProcPtr) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glGetColorTableEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *); typedef void (* glGetColorTableParameterivEXTProcPtr) (GLenum, GLenum, GLint *); typedef void (* glGetColorTableParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *); #else extern void glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid *); extern void glGetColorTableParameterivEXT(GLenum, GLenum, GLint *); extern void glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_polygon_offset #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPolygonOffsetEXTProcPtr) (GLfloat factor, GLfloat bias); #else extern void glPolygonOffsetEXT(GLfloat factor, GLfloat bias); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_provoking_vertex #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glProvokingVertexEXTProcPtr) (GLenum mode); #else extern void glProvokingVertexEXT(GLenum mode); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_secondary_color #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glSecondaryColor3bEXTProcPtr) (GLbyte red, GLbyte green, GLbyte blue); typedef void (* glSecondaryColor3bvEXTProcPtr) (const GLbyte *v); typedef void (* glSecondaryColor3dEXTProcPtr) (GLdouble red, GLdouble green, GLdouble blue); typedef void (* glSecondaryColor3dvEXTProcPtr) (const GLdouble *v); typedef void (* glSecondaryColor3fEXTProcPtr) (GLfloat red, GLfloat green, GLfloat blue); typedef void (* glSecondaryColor3fvEXTProcPtr) (const GLfloat *v); typedef void (* glSecondaryColor3iEXTProcPtr) (GLint red, GLint green, GLint blue); typedef void (* glSecondaryColor3ivEXTProcPtr) (const GLint *v); typedef void (* glSecondaryColor3sEXTProcPtr) (GLshort red, GLshort green, GLshort blue); typedef void (* glSecondaryColor3svEXTProcPtr) (const GLshort *v); typedef void (* glSecondaryColor3ubEXTProcPtr) (GLubyte red, GLubyte green, GLubyte blue); typedef void (* glSecondaryColor3ubvEXTProcPtr) (const GLubyte *v); typedef void (* glSecondaryColor3uiEXTProcPtr) (GLuint red, GLuint green, GLuint blue); typedef void (* glSecondaryColor3uivEXTProcPtr) (const GLuint *v); typedef void (* glSecondaryColor3usEXTProcPtr) (GLushort red, GLushort green, GLushort blue); typedef void (* glSecondaryColor3usvEXTProcPtr) (const GLushort *v); typedef void (* glSecondaryColorPointerEXTProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #else extern void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); extern void glSecondaryColor3bvEXT(const GLbyte *v); extern void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); extern void glSecondaryColor3dvEXT(const GLdouble *v); extern void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); extern void glSecondaryColor3fvEXT(const GLfloat *v); extern void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); extern void glSecondaryColor3ivEXT(const GLint *v); extern void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); extern void glSecondaryColor3svEXT(const GLshort *v); extern void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); extern void glSecondaryColor3ubvEXT(const GLubyte *v); extern void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); extern void glSecondaryColor3uivEXT(const GLuint *v); extern void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); extern void glSecondaryColor3usvEXT(const GLushort *v); extern void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_stencil_two_side #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glActiveStencilFaceEXTProcPtr) (GLenum face); #else extern void glActiveStencilFaceEXT(GLenum face); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_subtexture #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glTexSubImage1DEXTProcPtr) (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glTexSubImage2DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #else extern void glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); extern void glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_texture3D #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glTexImage3DEXTProcPtr) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); typedef void (* glTexSubImage3DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #else extern void glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_texture_integer #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (*glClearColorIiEXTProcPtr) ( GLint r, GLint g, GLint b, GLint a ); typedef void (*glClearColorIuiEXTProcPtr) ( GLuint r, GLuint g, GLuint b, GLuint a ); typedef void (*glTexParameterIivEXTProcPtr)( GLenum target, GLenum pname, GLint *params ); typedef void (*glTexParameterIuivEXTProcPtr)( GLenum target, GLenum pname, GLuint *params ); typedef void (*glGetTexParameterIivEXTProcPtr) ( GLenum target, GLenum pname, GLint *params); typedef void (*glGetTexParameterIuivEXTProcPtr) ( GLenum target, GLenum pname, GLuint *params); #else extern void glClearColorIiEXT( GLint r, GLint g, GLint b, GLint a ); extern void glClearColorIuiEXT( GLuint r, GLuint g, GLuint b, GLuint a ); extern void glTexParameterIivEXT( GLenum target, GLenum pname, GLint *params ); extern void glTexParameterIuivEXT( GLenum target, GLenum pname, GLuint *params ); extern void glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint *params); extern void glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint *params); #endif #endif /* GL_EXT_texture_integer */ #if GL_EXT_texture_object #ifdef GL_GLEXT_FUNCTION_POINTERS typedef GLboolean (* glAreTexturesResidentEXTProcPtr) (GLsizei, const GLuint *, GLboolean *); typedef void (* glBindTextureEXTProcPtr) (GLenum, GLuint); typedef void (* glDeleteTexturesEXTProcPtr) (GLsizei, const GLuint *); typedef void (* glGenTexturesEXTProcPtr) (GLsizei, GLuint *); typedef GLboolean (* glIsTextureEXTProcPtr) (GLuint); typedef void (* glPrioritizeTexturesEXTProcPtr) (GLsizei, const GLuint *, const GLclampf *); #else extern GLboolean glAreTexturesResidentEXT(GLsizei, const GLuint *, GLboolean *); extern void glBindTextureEXT(GLenum, GLuint); extern void glDeleteTexturesEXT(GLsizei, const GLuint *); extern void glGenTexturesEXT(GLsizei, GLuint *); extern GLboolean glIsTextureEXT(GLuint); extern void glPrioritizeTexturesEXT(GLsizei, const GLuint *, const GLclampf *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_timer_query #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glGetQueryObjecti64vEXTProcPtr)(GLuint id, GLenum pname, GLint64EXT *params); typedef void (* glGetQueryObjectui64vEXTProcPtr)(GLuint id, GLenum pname, GLuint64EXT *params); #else extern void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); extern void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_EXT_transform_feedback #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindBufferRangeEXTProcPtr) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (* glBindBufferOffsetEXTProcPtr) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (* glBindBufferBaseEXTProcPtr) (GLenum target, GLuint index, GLuint buffer); typedef void (* glBeginTransformFeedbackEXTProcPtr) (GLenum primitiveMode); typedef void (* glEndTransformFeedbackEXTProcPtr) (void); typedef void (* glTransformFeedbackVaryingsEXTProcPtr) (GLuint program, GLsizei count, const GLchar **varyings, GLenum bufferMode); typedef void (* glGetTransformFeedbackVaryingEXTProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #else extern void glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); extern void glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer); extern void glBeginTransformFeedbackEXT(GLenum primitiveMode); extern void glEndTransformFeedbackEXT(void); extern void glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar **varyings, GLenum bufferMode); extern void glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #endif /* GL_EXT_transform_feedback */ #if GL_EXT_transform_feedback || GL_EXT_draw_buffers2 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glGetIntegerIndexedvEXTProcPtr) (GLenum param, GLint index, GLint *values); typedef void (* glGetBooleanIndexedvEXTProcPtr) (GLenum param, GLint index, GLboolean *values); #else extern void glGetIntegerIndexedvEXT(GLenum param, GLuint index, GLint *values); extern void glGetBooleanIndexedvEXT(GLenum param, GLuint index, GLboolean *values); #endif #endif /* GL_EXT_transform_feedback || GL_EXT_draw_buffers2 */ #if GL_EXT_vertex_array #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glArrayElementEXTProcPtr) (GLint); typedef void (* glColorPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); typedef void (* glDrawArraysEXTProcPtr) (GLenum, GLint, GLsizei); typedef void (* glEdgeFlagPointerEXTProcPtr) (GLsizei, GLsizei, const GLvoid *); typedef void (* glGetPointervEXTProcPtr) (GLenum, GLvoid **); typedef void (* glIndexPointerEXTProcPtr) (GLenum, GLsizei, GLsizei, const GLvoid *); typedef void (* glNormalPointerEXTProcPtr) (GLenum, GLsizei, GLsizei, const GLvoid *); typedef void (* glTexCoordPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); typedef void (* glVertexPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #else extern void glArrayElementEXT(GLint); extern void glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void glDrawArraysEXT(GLenum, GLint, GLsizei); extern void glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLvoid *); extern void glGetPointervEXT(GLenum, GLvoid **); extern void glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *); extern void glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *); extern void glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_element_array #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glElementPointerAPPLEProcPtr) (GLenum type, const GLvoid *pointer); typedef void (* glDrawElementArrayAPPLEProcPtr) (GLenum mode, GLint first, GLsizei count); typedef void (* glDrawRangeElementArrayAPPLEProcPtr) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (* glMultiDrawElementArrayAPPLEProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (* glMultiDrawRangeElementArrayAPPLEProcPtr) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #else extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer); extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); extern void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); extern void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_fence #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glGenFencesAPPLEProcPtr) (GLsizei n, GLuint *fences); typedef void (* glDeleteFencesAPPLEProcPtr) (GLsizei n, const GLuint *fences); typedef void (* glSetFenceAPPLEProcPtr) (GLuint fence); typedef GLboolean (* glIsFenceAPPLEProcPtr) (GLuint fence); typedef GLboolean (* glTestFenceAPPLEProcPtr) (GLuint fence); typedef void (* glFinishFenceAPPLEProcPtr) (GLuint fence); typedef GLboolean (* glTestObjectAPPLEProcPtr) (GLenum object, GLuint name); typedef void (* glFinishObjectAPPLEProcPtr) (GLenum object, GLuint name); #else extern void glGenFencesAPPLE(GLsizei n, GLuint *fences); extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); extern void glSetFenceAPPLE(GLuint fence); extern GLboolean glIsFenceAPPLE(GLuint fence); extern GLboolean glTestFenceAPPLE(GLuint fence); extern void glFinishFenceAPPLE(GLuint fence); extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name); extern void glFinishObjectAPPLE(GLenum object, GLuint name); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_flush_buffer_range #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBufferParameteriAPPLEProcPtr) (GLenum target, GLenum pname, GLint param); typedef void (* glFlushMappedBufferRangeAPPLEProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size); #else extern void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); extern void glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_flush_render #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glFlushRenderAPPLEProcPtr) (void); typedef void (* glFinishRenderAPPLEProcPtr) (void); typedef void (* glSwapAPPLEProcPtr) (void); #else extern void glFlushRenderAPPLE(void); extern void glFinishRenderAPPLE(void); extern void glSwapAPPLE(void); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_object_purgeable #ifdef GL_GLEXT_FUNCTION_POINTERS typedef GLenum (* glObjectPurgeableAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (* glObjectUnpurgeableAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum option); typedef void (* glGetObjectParameterivAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #else extern GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); extern GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); extern void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_texture_range #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glTextureRangeAPPLEProcPtr) (GLenum target, GLsizei length, const GLvoid *pointer); typedef void (* glGetTexParameterPointervAPPLEProcPtr) (GLenum target, GLenum pname, GLvoid **params); #else extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_vertex_array_object #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindVertexArrayAPPLEProcPtr) (GLuint id); typedef void (* glDeleteVertexArraysAPPLEProcPtr) (GLsizei n, const GLuint *ids); typedef void (* glGenVertexArraysAPPLEProcPtr) (GLsizei n, GLuint *ids); typedef GLboolean (* glIsVertexArrayAPPLEProcPtr) (GLuint id); #else extern void glBindVertexArrayAPPLE(GLuint id); extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids); extern GLboolean glIsVertexArrayAPPLE(GLuint id); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_vertex_array_range #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glVertexArrayRangeAPPLEProcPtr) (GLsizei length, const GLvoid *pointer); typedef void (* glFlushVertexArrayRangeAPPLEProcPtr) (GLsizei length, const GLvoid *pointer); typedef void (* glVertexArrayParameteriAPPLEProcPtr) (GLenum pname, GLint param); #else extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_APPLE_vertex_point_size #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPointSizePointerAPPLEProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glVertexPointSizefAPPLEProcPtr) (GLfloat size); #else extern void glPointSizePointerAPPLE(GLenum type, GLsizei stride, const GLvoid *pointer); extern void glVertexPointSizefAPPLE(GLfloat size); #endif #endif #if GL_APPLE_vertex_program_evaluators #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glEnableVertexAttribAPPLEProcPtr) (GLuint index, GLenum pname); typedef void (* glDisableVertexAttribAPPLEProcPtr) (GLuint index, GLenum pname); typedef GLboolean (* glIsVertexAttribEnabledAPPLEProcPtr) (GLuint index, GLenum pname); typedef void (* glMapVertexAttrib1dAPPLEProcPtr) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (* glMapVertexAttrib1fAPPLEProcPtr) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (* glMapVertexAttrib2dAPPLEProcPtr) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (* glMapVertexAttrib2fAPPLEProcPtr) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #else extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ATI_blend_equation_separate #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBlendEquationSeparateATIProcPtr) (GLenum equationRGB, GLenum equationAlpha); #else extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ATI_pn_triangles #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPNTrianglesiATIProcPtr) (GLenum pname, GLint param); typedef void (* glPNTrianglesfATIProcPtr) (GLenum pname, GLfloat param); #else extern void glPNTrianglesiATI(GLenum pname, GLint param); extern void glPNTrianglesfATI(GLenum pname, GLfloat param); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ATI_separate_stencil #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glStencilOpSeparateATIProcPtr) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (* glStencilFuncSeparateATIProcPtr) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #else extern void glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); extern void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_ATIX_pn_triangles #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPNTrianglesiATIXProcPtr) (GLenum pname, GLint param); typedef void (* glPNTrianglesfATIXProcPtr) (GLenum pname, GLfloat param); #else extern void glPNTrianglesiATIX(GLenum pname, GLint param); extern void glPNTrianglesfATIX(GLenum pname, GLfloat param); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_NV_conditional_render #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBeginConditionalRenderNVProcPtr) (GLuint id, GLenum mode); typedef void (* glEndConditionalRenderNVProcPtr) (void); #else extern void glBeginConditionalRenderNV(GLuint id, GLenum mode); extern void glEndConditionalRenderNV(void); #endif #endif #if GL_NV_point_sprite #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glPointParameteriNVProcPtr) (GLenum pname, GLint param); typedef void (* glPointParameterivNVProcPtr) (GLenum pname, const GLint *params); #else extern void glPointParameteriNV(GLenum pname, GLint param); extern void glPointParameterivNV(GLenum pname, const GLint *params); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_NV_register_combiners #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glCombinerParameterfvNVProcPtr) (GLenum, const GLfloat *); typedef void (* glCombinerParameterfNVProcPtr) (GLenum, GLfloat); typedef void (* glCombinerParameterivNVProcPtr) (GLenum, const GLint *); typedef void (* glCombinerParameteriNVProcPtr) (GLenum, GLint); typedef void (* glCombinerInputNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); typedef void (* glCombinerOutputNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); typedef void (* glFinalCombinerInputNVProcPtr) (GLenum, GLenum, GLenum, GLenum); typedef void (* glGetCombinerInputParameterfvNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLfloat *); typedef void (* glGetCombinerInputParameterivNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLint *); typedef void (* glGetCombinerOutputParameterfvNVProcPtr) (GLenum, GLenum, GLenum, GLfloat *); typedef void (* glGetCombinerOutputParameterivNVProcPtr) (GLenum, GLenum, GLenum, GLint *); typedef void (* glGetFinalCombinerInputParameterfvNVProcPtr) (GLenum, GLenum, GLfloat *); typedef void (* glGetFinalCombinerInputParameterivNVProcPtr) (GLenum, GLenum, GLint *); #else extern void glCombinerParameterfvNV (GLenum, const GLfloat *); extern void glCombinerParameterfNV (GLenum, GLfloat); extern void glCombinerParameterivNV (GLenum, const GLint *); extern void glCombinerParameteriNV (GLenum, GLint); extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_NV_register_combiners2 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glCombinerStageParameterfvNVProcPtr) (GLenum, GLenum, const GLfloat *); typedef void (* glGetCombinerStageParameterfvNVProcPtr) (GLenum, GLenum, GLfloat *); #else extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_NV_vertex_array_range #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glFlushVertexArrayRangeNVProcPtr) (void); typedef void (* glVertexArrayRangeNVProcPtr) (GLsizei, const GLvoid *); #else extern void glFlushVertexArrayRangeNV (void); extern void glVertexArrayRangeNV (GLsizei, const GLvoid *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_NV_vertex_program #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindProgramNVProcPtr) (GLenum target, GLuint id); typedef void (* glDeleteProgramsNVProcPtr) (GLsizei n, const GLuint *ids); typedef void (* glExecuteProgramNVProcPtr) (GLenum target, GLuint id, const GLfloat *params); typedef void (* glGenProgramsNVProcPtr) (GLsizei n, GLuint *ids); typedef GLboolean (* glAreProgramsResidentNVProcPtr) (GLsizei n, const GLuint *ids, GLboolean *residences); typedef void (* glRequestResidentProgramsNVProcPtr) (GLsizei n, GLuint *ids); typedef void (* glGetProgramParameterfvNVProcPtr) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (* glGetProgramParameterdvNVProcPtr) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (* glGetProgramivNVProcPtr) (GLuint id, GLenum pname, GLint *params); typedef void (* glGetProgramStringNVProcPtr) (GLuint id, GLenum pname, GLubyte *program); typedef void (* glGetTrackMatrixivNVProcPtr) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (* glGetVertexAttribdvNVProcPtr) (GLuint index, GLenum pname, GLdouble *params); typedef void (* glGetVertexAttribfvNVProcPtr) (GLuint index, GLenum pname, GLfloat *params); typedef void (* glGetVertexAttribivNVProcPtr) (GLuint index, GLenum pname, GLint *params); typedef void (* glGetVertexAttribPointervNVProcPtr) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (* glIsProgramNVProcPtr) (GLuint id); typedef void (* glLoadProgramNVProcPtr) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (* glProgramParameter4fNVProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glProgramParameter4dNVProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glProgramParameter4dvNVProcPtr) (GLenum target, GLuint index, const GLdouble *params); typedef void (* glProgramParameter4fvNVProcPtr) (GLenum target, GLuint index, const GLfloat *params); typedef void (* glProgramParameters4dvNVProcPtr) (GLenum target, GLuint index, GLuint num, const GLdouble *params); typedef void (* glProgramParameters4fvNVProcPtr) (GLenum target, GLuint index, GLuint num, const GLfloat *params); typedef void (* glTrackMatrixNVProcPtr) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (* glVertexAttribPointerNVProcPtr) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (* glVertexAttrib1sNVProcPtr) (GLuint index, GLshort x); typedef void (* glVertexAttrib1fNVProcPtr) (GLuint index, GLfloat x); typedef void (* glVertexAttrib1dNVProcPtr) (GLuint index, GLdouble x); typedef void (* glVertexAttrib2sNVProcPtr) (GLuint index, GLshort x, GLshort y); typedef void (* glVertexAttrib2fNVProcPtr) (GLuint index, GLfloat x, GLfloat y); typedef void (* glVertexAttrib2dNVProcPtr) (GLuint index, GLdouble x, GLdouble y); typedef void (* glVertexAttrib3sNVProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (* glVertexAttrib3fNVProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (* glVertexAttrib3dNVProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (* glVertexAttrib4sNVProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (* glVertexAttrib4fNVProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (* glVertexAttrib4dNVProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (* glVertexAttrib4ubNVProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (* glVertexAttrib1svNVProcPtr) (GLuint index, GLshort *v); typedef void (* glVertexAttrib1fvNVProcPtr) (GLuint index, GLfloat *v); typedef void (* glVertexAttrib1dvNVProcPtr) (GLuint index, GLdouble *v); typedef void (* glVertexAttrib2svNVProcPtr) (GLuint index, GLshort *v); typedef void (* glVertexAttrib2fvNVProcPtr) (GLuint index, GLfloat *v); typedef void (* glVertexAttrib2dvNVProcPtr) (GLuint index, GLdouble *v); typedef void (* glVertexAttrib3svNVProcPtr) (GLuint index, GLshort *v); typedef void (* glVertexAttrib3fvNVProcPtr) (GLuint index, GLfloat *v); typedef void (* glVertexAttrib3dvNVProcPtr) (GLuint index, GLdouble *v); typedef void (* glVertexAttrib4svNVProcPtr) (GLuint index, GLshort *v); typedef void (* glVertexAttrib4fvNVProcPtr) (GLuint index, GLfloat *v); typedef void (* glVertexAttrib4dvNVProcPtr) (GLuint index, GLdouble *v); typedef void (* glVertexAttrib4ubvNVProcPtr) (GLuint index, GLubyte *v); typedef void (* glVertexAttribs1svNVProcPtr) (GLuint index, GLsizei n, GLshort *v); typedef void (* glVertexAttribs1fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v); typedef void (* glVertexAttribs1dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v); typedef void (* glVertexAttribs2svNVProcPtr) (GLuint index, GLsizei n, GLshort *v); typedef void (* glVertexAttribs2fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v); typedef void (* glVertexAttribs2dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v); typedef void (* glVertexAttribs3svNVProcPtr) (GLuint index, GLsizei n, GLshort *v); typedef void (* glVertexAttribs3fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v); typedef void (* glVertexAttribs3dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v); typedef void (* glVertexAttribs4svNVProcPtr) (GLuint index, GLsizei n, GLshort *v); typedef void (* glVertexAttribs4fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v); typedef void (* glVertexAttribs4dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v); typedef void (* glVertexAttribs4ubvNVProcPtr) (GLuint index, GLsizei n, GLubyte *v); #else extern void glBindProgramNV(GLenum target, GLuint id); extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids); extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); extern void glGenProgramsNV(GLsizei n, GLuint *ids); extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences); extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids); extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params); extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); extern GLboolean glIsProgramNV(GLuint id); extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params); extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params); extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params); extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params); extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glVertexAttrib1sNV(GLuint index, GLshort x); extern void glVertexAttrib1fNV(GLuint index, GLfloat x); extern void glVertexAttrib1dNV(GLuint index, GLdouble x); extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib1svNV(GLuint index, GLshort *v); extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib2svNV(GLuint index, GLshort *v); extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib3svNV(GLuint index, GLshort *v); extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib4svNV(GLuint index, GLshort *v); extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v); extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #if GL_SGI_color_table #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glColorTableSGIProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); typedef void (* glColorTableParameterfvSGIProcPtr) (GLenum, GLenum, const GLfloat *); typedef void (* glColorTableParameterivSGIProcPtr) (GLenum, GLenum, const GLint *); typedef void (* glCopyColorTableSGIProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei); typedef void (* glGetColorTableSGIProcPtr) (GLenum, GLenum, GLenum, GLvoid *); typedef void (* glGetColorTableParameterfvSGIProcPtr) (GLenum, GLenum, GLfloat *); typedef void (* glGetColorTableParameterivSGIProcPtr) (GLenum, GLenum, GLint *); #else extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *); extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #ifdef __cplusplus } #endif #endif