/* CoreAnimation - CATransformLayer.h Copyright (c) 2006-2008 Apple Inc. All rights reserved. */ #import /* "Transform" layers are used to create true 3D layer hierarchies. * * Unlike normal layers, transform layers do not project (i.e. flatten) * their sublayers into the plane at Z=0. However due to this neither * do they support many features of the 2D compositing model: * * - only their sublayers are rendered (i.e. no background, contents, * border) * * - filters, backgroundFilters, compositingFilter, mask, masksToBounds * and shadow related properties are ignored (they all assume 2D * image processing of the projected layer) * * - opacity is applied to each sublayer individually, i.e. the transform * layer does not form a compositing group. * * Also, the -hitTest: method should never be called on transform * layers (they do not have a 2D coordinate space into which to map the * supplied point.) CALayer will pass over transform layers directly to * their sublayers, applying the effects of the transform layer's * geometry when hit-testing each sublayer. */ @interface CATransformLayer : CALayer @end