// // SCNRenderer.h // // Copyright 2012 Apple Inc. All rights reserved. // #import /*! @class SCNRenderer @abstract SCNRenderer lets you use the SceneKit renderer in an OpenGL context of your own. */ SCENEKIT_AVAILABLE(10_7, NA) @interface SCNRenderer : NSObject { @private id _reserved; } /*! @method rendererWithContext:options: @abstract Creates a new renderer object. Its render target is the specified Core OpenGL context. @param context A Core OpenGL render context that is used as the render target (usually a CGLContextObj). @param options An optional dictionary for future extensions. */ + (SCNRenderer *)rendererWithContext:(void *)context options:(NSDictionary *)options; /*! @property scene @abstract Specifies the scene of the receiver */ @property(nonatomic, retain) SCNScene *scene; /*! @method render @abstract renders the current scene at the current time. */ - (void) render; @end